![skyrim transcribe the lexicon skyrim transcribe the lexicon](https://guides.gamepressure.com/theelderscrollsvskyrim/gfx/word/555122203.jpg)
Behind the table, among the rubble is an unlocked Dwemer chest. Passing the remains of a Dwarven spider, eventually you enter a large room with a worktable loaded with the wreckage of two Dwarven spiders, a copy of Dwarves, v2, an empty random soul gem, an iron dagger, a copy of Dwemer Inquiries Vol III, three soul gem fragments, and a book of Research Notes. Shortly past here, the tunnel turns into typical Dwemer architecture, but is still partially filled with snow and ice. You can see through the slats into another tunnel, with a Dwemer chest and loose coins on the floor, and a potion of minor healing on top of a barrel that you can reach from this side.Īt this point, you can hear part of an argument between J'darr and J'zhar, two Khajiit brothers. Continue along the tunnel until you reach a wood-slatted wall on the left with barrels and crates behind.
![skyrim transcribe the lexicon skyrim transcribe the lexicon](https://i.ytimg.com/vi/y9-MCF1tyHk/maxresdefault.jpg)
There are five more bed rolls, with a lute lying between two of them, and a copy of Chimarvamidium, the non- skill book version, under a bowl on top of a barrel. The tunnel continues to another camp, with blood splashed all over the floor and another unlit campfire. Behind the campfire is a single bed roll, with two unlocked chests, one wooden and one Dwemer, beside it. A knapsack leans against the same barrel. Sulla's Journal is resting on a barrel to the left just before the campfire. Follow the tunnel as it twists and turns until you come to an unlit campfire with a cooking spit that has been knocked over. One of the crates near the entrance has a Dwarven metal ingot on top. You emerge in an icy tunnel with many crates and barrels throughout. Follow the catwalks west of the camp as they pass over an icy crevice to the entrance of Alftand Glacial Ruins. There is also a tower housing a lift, but a closed gate which can only be opened from the inside blocks access. Inside the shack farthest to the north is an adept-locked chest and a journal titled Expedition Manifest written by Sulla Trebatius, with some background information and a list of expedition members. The camp includes two derelict shacks with holes in the walls and roof and missing doors, an unlit campfire, and several destroyed tents with bed rolls. The remains of the camp of an ill-fated expedition led by Sulla Trebatius are perched on the edge of the cliff. Discerning the Transmundane: Uncover the secrets of the mysterious Dwemer lockbox.Elder Knowledge: Recover an Elder Scroll to learn an Ancient Secret.In addition, the add-on features a plethora of new quests, characters, dragon shouts, armor, weaponry and the ability to tame and ride Dragons. Here the Dragonborn must recover the mysterious Black Books in order to learn new powers and stop Miraak. The main questline also features traveling to Apocrypha, realm of Hermaeus Mora, Daedric Prince of forbidden knowledge. Unlike the ancient Dragon Priests of Skyrim, he's purportedly the first individual to be gifted with the dragon blood, much like the Dragonborn, and possesses the ability to absorb Dragon souls. The plot involves traveling to the island of Solstheim and the return of a mysterious former Dragon Priest called Miraak, one-time ruler of the island. Skyrim's Dragonborn protagonist chooses whether to join the Dawnguard and prevent Nirn from being plunged in irrevocable night, or assist the vampire coven with realizing their malevolent ambition. A legion of vampires known as the Volkihar Clan, lead by Lord Harkon, seek to actuate the prophecy by performing the ritual the Dawnguard, a faction of crossbow-wielding vampire hunters counters their aims.
#SKYRIM TRANSCRIBE THE LEXICON HOW TO#
Foretelling the eternal obfuscation of the sun, the scroll gave instructions on how to perform a magic ritual with a mythic bow and a special blood sacrifice. The island of Solstheim lies to the northeast of Skyrim.ĭawnguard revolves around an ancient prophecy predicted by an Elder Scroll. It is bordered by Morrowind to the east, Cyrodiil to the south, Hammerfell to the southwest, and High Rock to the west. Skyrim was originally inhabited by a race of Mer known as the Snow Elves, though after the Atmoran-Snow Elf War, the Snow Elves were destroyed and the Atmorans settled the land. It is home to the Nords, large and hardy men and women who have a strong resistance to frost, both natural and magical. Skyrim, is a vast region set in the northern part of Tamriel. It is avaliable on PC, Xbox One, and PlayStation 4. The Elder Scrolls V: Skyrim Special Edition is a 2016 remaster of the 2011 game The Elder Scrolls V: Skyrim, the fifth installment of The Elder Scrolls series. Skyrim Special Edition/Skyrim Remastered Gameplay Walkthrough - SKYRIM TRANSCRIBE THE LEXICON Puzzle Walkthrough Gameplay, Skyrim Main Questline Puzzle Gameplay